Showing posts with label Year 13 Media: Media Debates Exam Preparation - Horror. Show all posts
Showing posts with label Year 13 Media: Media Debates Exam Preparation - Horror. Show all posts

Tuesday, 2 June 2009

Some quotes to get you thinking about HORROR

"This predilection for art that promises we will be frightened by it, shaken by it, at times repulsed by it seems to be as deeply imprinted in the human psyche as the counter-impulse toward daylight, rationality, scientific skepticism, truth and the "real." ... And this is the forbidden truth, the unspeakable taboo--that evil is not always repellent but frequently attractive; that it has the power to make of us not simply victims, as nature and accident do, but active accomplices." ~ Joyce Carol Oates

"Like sex, horror is seductive - enticing the reader to accept the forbidden; allowing a fascination with the carnal, the forbidden; titillating the mind as sex does both the mind and sense. Reading horror is an act oPublish Postf consensual masochism: you willingly submit to the pleasures of fear - scare me! Please?" ~ Paula Guran

"Sturgeons Law--which states that ninety percent of everything is crap--needs to be revised to be applicable to the horror genre; the percentage has to be raised." ~ Dean Koontz

"...Many of the feelings that typically attend being horrified are intrinsically unpleasant; for they include gagging, nausea, choking, stomach churning, tenseness, a creepy or crawling sensation, felt in the flesh, and so on."~ Noel Carroll

"If you want to be a writer, don't write horror whatever you do. Call it suspense, or dark fantasy, or anything but horror. Supernatural horror and hard-core splatterpunk are on their way out--unless it involves vampires." ~ Tom Beber

"Can there be something tonic about pure active fear in these times of passive, confused oppression? It is nice to choose to be frightened, when one need not be." ~ Elizabeth Bowen

"The problem is that horror is not a genre, it is an emotion. Horror is not a kind of fiction. It's a progressive form of fiction that continually evolves to meet the fears and anxieties of its times." ~ Douglas E. Winter

"I am conscious of writing in a tradition that blurs the boundaries between three fantastic genres: supernatural horror, fantasy and science fiction. I have always been of the opinion that you can't make firm distinctions between the three." ~ China Mieville

Wednesday, 13 May 2009

Eli Roth, Genre Cycles and Shifts

Here are some goodies to support you with revising and enhancing your knowledge and understanding of horror developments:


Eli Roth talking about a new wave of Horror Movies:



Radio Interview with Eli Roth:



An Austrailian TV Review of Hostel 2 and interview with Roth:



Halloween Analysis in 3 parts:






Look at Genre cycles:
Halloween Sequence -



I Know What You Did Last Summer:


Funny Games Sequence



Interview with Michael Haneke on the original 'Funny Games' Part 1


Interview Continued Part 2

Friday, 1 May 2009

The Ring - Some Mythology

"The story of 'Ring' would seem at first to be rooted firmly in the 20th century, with its central urban-legend theme of a cursed videotape which kills anyone who see it within 7 days; however, the mysterious main character, Yamamura Sadako, is definitely based on a very traditional Japanese character: the vengeful female ghost. Long in Japanese art and theatre (certainly since the Meiji period), as well as the hannya (female demons) of ancient folktales, evil female spirits have been popular figures. In kabuki and noh, there are stories such as Oiwa (the tale of a woman poisoned by her husband who returns to kill him) and Okiku (about a female servant killed and thrown down a well which she then haunts every night). However, the real secret of the video-curse, a virus part-smallpox and part-Sadako's DNA, is again defiantly 20th century, ensuring that the story is relevant to contemporary issues as well as ancient mythology."

To see more on the mythologies of Japanese Horror, have a look at the following site:




What fears and anxieties are metaphorically explored in the film? Some food for thought.

Wednesday, 29 April 2009

Brilliant 'Horror Genre' goodies - A feast!


Wow, I haven't blogged for almost a week! I am ashamed of myself. Still, I have found some 'Media Candy' here for you to get your teeth into.

An article on cyclic developments in Horror genre - Read, digest and regurgitate in the exam and you'll secure a great grade!

http://www.offscreen.com/biblio/phile/essays/return_of_the_repressed/

This is such an amazing Horror site with some brilliant links. Check out each decade to see important genre developments:

http://www.horrorfilmhistory.com/index.php?pageID=1990s

Great article about revival of the Horror genre in 1999
http://www.citypaper.com/news/story.asp?id=3663

Copy-cat killings inspired by Horror films:
http://www.trutv.com/library/crime/criminal_mind/psychology/movies_made_me_kill/1_index.html

Now for some fun - The M&M Dark Horror Movie Game in poster form above available as an interactive version:
http://images.google.co.uk/imgres?imgurl=http://candyaddict.com/blog/candy_pictures/dark_mms_horror_movie_game.jpg&imgrefurl=http://candyaddict.com/blog/2006/09/23/dark-mms-horror-movie-game/&usg=__xIUCyWYsEmbfLnvkx5TIC0IwYcA=&h=164&w=280&sz=13&hl=en&start=2&um=1&tbnid=ffOszH7aQJXucM:&tbnh=67&tbnw=114&prev=/images%3Fq%3DM%2526M%2527s%2Bhorror%2Bsearch%26hl%3Den%26um%3D1

Tuesday, 31 March 2009

Year 13 Media - Brilliant Horror Podcast Series with Accompanying Articles
















I have found a brilliant website 'Left Field Cinema' with some brilliant articles and podcasts about the Horror genre as modern day morality tales. There is a series of five articles and five accompanying podcasts. I would urge you to take a look, and of course listen to these podcasts as they are superb and will really help you to develop your knowledge and understanding of this topic. I have posted a few here but you will need to access the site to listen to all 5. Enjoyx


Podcast 1 and Supporting Article
http://www.leftfieldcinema.com/analysis-horror-movies-as-modern-day-morality-tales-%E2%80%93-introduction
http://www.leftfieldcinema.com/analysis-horror-movies-as-modern-day-morality-tales-introduction-podcast

Podacast and Supporting Article
http://www.leftfieldcinema.com/analysis-horror-movies-as-modern-day-morality-tales-halloween-and-friday-the-13th-podcast

http://www.leftfieldcinema.com/analysis-horror-movies-as-modern-day-morality-tales-%E2%80%93-friday-the-13th-and-halloween

Podcast and Supporting Article
http://www.leftfieldcinema.com/analysis-horror-movies-as-modern-day-morality-tales-conclusions-podcast

http://www.leftfieldcinema.com/analysis-horror-movies-as-modern-day-morality-tales-%E2%80%93-conclusions

Site Address: http://www.leftfieldcinema.com/

Wednesday, 25 March 2009

Year 13 Media - Postmodernism Explained

What is postmodernism?

"Postmodernism isn’t really a single theory at all; it’s more a set of ideas used to describe the way in which culture and cultural artefacts (art, music, fashion, film, TV, literature and even architecture) have been produced in the late twentieth and early twenty-first centuries. When we talk about something like a film or painting or a piece of music being postmodern, we are usually giving it certain qualities which some thinkers see cropping up again and again in the culture of the world around us.

Postmodern, then, is the term that is used to describe what comes after modernism. It is difficult to pin it down to a strict definition, but it certainly seems to be very different. Where modernist texts are very dense, serious and complicated, postmodern texts or artefacts seem less serious and more playful. The Fontana Dictionary of Modern Thought says that:

Postmodernism is often associated with a revolt against authority and signification and a tendency towards pastiche, parody, quotation, self-referentiality and eclecticism.

A complex definition. So what does it mean? Well:

– ‘revolting against authority and signification’ would suggest that postmodern texts tend not to reflect the established order of things, but rebel against mainstream ideas about what is appropriate and fashionable.

– it also means that they tend not to express any specific meaning or intention, such as a social or political agenda. Rather these texts ‘play around’ with ideas through the way they look and sound.

– ‘pastiche, parody and quotation’ means that these texts often refer to, borrow from and sometimes just outright copy other older or contemporary texts.

– ‘self-referentiality’ means that postmodern texts often refer to themselves – that is to say, that often these texts know they are texts and make fun of themselves. A good example of this comes from that most postmodern of TV programmes The Simpsons. During an episode in which Homer and Bart set out to film an alien that they believe is occupying the woods in Springfield, Bart asks what will happen if they don’t manage to film an alien. Homer replies:

Then we’ll fake it, and sell it to the Fox Network – they’ll show anything!

This joke is deliberately self-referential, as The Simpsons is made and distributed by Fox TV.

We might sum up the characteristics of the postmodern in the following way:

Postmodernism …

… is ironic – the assumption that the audience knows one thing about a cultural product but then says another.

… is playful – it may subvert or break the rules of particular styles or genres.

… is nostalgic – a desire for retro culture.

… chops things up and rearranges them (styles, narratives, genres).

… borrows from other styles (intertextuality, eclecticism and pastiche).

… makes fun of other genres, texts and narratives (parody).

… concentrates on the small details rather than the big picture, and looks to avoid anything that provides an answer to all life’s questions, for example religion, politics and so on. (This is called the destruction of the Grand Narrative.)

Good examples of postmodern texts might be:

Film: Pulp Fiction or Scream
TV: The Simpsons or The Sopranos
Music: The Streets or The Darkness
Art: Andy Warhol’s Campbell’s Soup Can"


Steve Connolly is Head of Performing Arts and Media Studies at Haydon School.
This extract was taken from an article that first appeared in MediaMagazine 9, September 2004

Your task - EITHER

WRITE an in-depth critique of SCREAM. Your critique should respond to the following questions:

How are postmodern themes illustrated or brought to life in this film?
In what ways does this film transcend or transform earlier film styles or techniques?
What does it mean to view this film from a postmodern perspective?
How are your interpretations of this film different now that you have explored the principles of postmodernism?

You may want to show a short (video) clip from the film to illustrate your analysis.

OR

CREATE a short postmodern horror film of your own using your mobile phone. This film should be scripted, shot, edited. Your 'screening' should include a Director's Commentary on the postmodern elements of the film.

or

create a 'Glogster' poster exploring postmodernism in Scream.

Tuesday, 17 March 2009

Year 13 Media - Genre Booklet to help with your study of 'Horror'

Genre Booklet


Film Genre Handout

GENRE and 'The notion of the evolutionary process'

Influential film scholars, such as André Bazin, John Cawelti, Christian Metz and Thomas Schatz, described genre development as an evolution. A film genre goes through stages similar to a life cycle with birth, evolution and eventually and inevitably decline. Thomas Schatz, perhaps the most important advocate of the evolution theory describes four stages of a genre evolution:

1) The experimental stage (where conventions of a genre are established),
2) The classical stage (where genre conventions are reinforced),
3) The age of refinement (where the saturation of conventions gives way for a subversion of the classic conventions),
and
4) Opacity (which is a stage of self-conscious formalism, which often also gives way to parody).

What is very critical about the evolution theory is the idea of the evolution itself and a genre reaching and going through a “classical” stage. In this stage, as suggested, a genre evolves its characteristic and most refined elements, its harmonious sophistication. AndrĂ© Bazin describes the western Stagecoach (1939) as “the ideal example of the maturity of a style brought to classic perfection” and identifies the western films that followed Stagecoach as “superwesterns” that look for “some quality extrinsic to the genre. 

What comes after the classical phase? Critics have already suggested that a genre turns into a self-reflexive, parodic stage and, when the audience gets tired of this repetitive pattern or when the genre dilutes, it finally disappears. Are all new revivals a genre can experience in the history of cinema just cyclic nervous twitches of a former elaborate, “classical” genre form and represent a “post-“ or “neo-“ version of these genres? This idea must be questioned. Cinema is too young an artistic phenomenon and has only just reached age 100. Can it be that all genres had already gone through their evolutionary processes, that they all had already reached their classical phases, and that they all now and in the next decades and centuries in the history of cinema only will represent deconstructing and hybrid versions of what once was a pure and classical film genre? The cinematic evolution theory might work with genres whose commercial and cultural success had obviously peaked in the past already, such as the western or the musical genre. But genres such as horror, science fiction or more generally comedy obviously endure and appear in cycles, thus, defying an evolutionary process.

"Genres are constantly in the process of mutating in order to maximize their box-office potential and satisfy audience demand. This factor ultimately accounts for the genre’s cyclical appearances and disappearances within different eras and when audience demand wanes, the genre disappears altogether." Altman

Thursday, 12 March 2009

Some More 'Genre Theory' courtesy of my old mate 'The Mr B' at Hurtwood

Uploaded on authorSTREAM by hurtwoodhousemedia

Genre Key Concepts:

Repetition – the conventions and proven success
Difference – how these are used (& innovated on)

Organising concepts
Schatz

Genres of Order:
Issues of law, contestation over space, individualism v society, explicit conflict (violence), lone hero (masculine)

Genres of Integration:
Issues of belonging, contestation over status, individual differences played against social norms, implicit conflict (melodrama), couple (domestic or romantic)


HORROR
Genre of order – monsters are outside the law & must be destroyed

Can be very clearcut conventions (“rules”) & iconographies
numerous subgenres  successful formulae copies – often literary models) eg vampire, zombie, slasher

Deep issues around self/other: sexuality, body, difference, compulsion, punishment, regeneration/degeneration
& strong fantasies: sadistic/masochistic, of the body
“Monsters of the Id” (Robin Wood)

Genre characterised by specific cycles - often from specific studios (Universal, Hammer), or at specific conjunctures (50s space invasion ¬ Cold War fears; 80s slashers ¬ feminism)

Testing
1. of characters (against Other)
2. of audience (against representations of horrors & explicitness of violence)
3. of realism – emphasising power of the Other, represented often through SFX

Gore
Basis of film spectatorship in voyeurism: forbidden things
(= childish aggressive, misogynistic, sadistic & dehumanising fantasies)
Coping with body changes (ie body as Other) ® teen interest
Laughter as shortcircuiting embarrassment (& masculine bonding)
Strong fan base (as often relating to non-mainstream films) – connoisseurship (secret things/cultural capital)

LINKS:
http://www.dhalgren.com/Classes/FilmIntroPDFs/12Genre.html

Wednesday, 11 March 2009

Genre Theory

Film Genres
The profit motive driving Hollywood studios leads producers to repeat, with some variation, formulas that prove financially successful. This practice has led to the establishment of familiar categories of films, known as genres, some of which are first developed in literature and then adapted for the screen. Some genres, like the western and the screwball comedy, are quintessentially American, while others, like the musical and the melodrama, are popular around the world.


Genre Theory

As audiences become acquainted with particular genres, they come to expect a specific type of viewing experience from films of that genre.

Genres typically have a life cycle, progressing from uncertain beginnings to stable maturity and parodic decline.

Though generic similarities between films have existed since the beginning of cinema, it was the advent of semiotics and structuralism that gave scholars a sophisticated methodology with which to analyze film genre (see Film Theory).

Jim Kitses defined genre in terms of structuring oppositions, such as the wilderness-civilization binary found in westerns.

Rick Altman divided genre into the semantic (iconographic elements such as the cowboy hat) and the syntactic (structural and symbolic meanings).

Recent genre theory has emphasized the postmodern mutation of genres toward hybridity and reflexivity .



The horror film is organized by the division between self and other, which can be defined in sociopolitical or psychoanalytic terms. The emblematic figure of the genre is the monster. Monsters such as vampires and zombies often straddle (and therefore unsettle) binary oppositions that are used to define human existence, such as life/death, man/woman, domestic/foreign, and healthy/degenerate. While exemplary horror films, such as James Whale’s Frankenstein (1931), portray the psychology of the monster sensitively, most cast the monster into abjection, expelling it from the world of the narrative in order to restore order and normalcy. More than any other genre, horror is defined by its effect on audiences, who expect to be frightened, shocked, or disgusted.

German expressionism provided the silent period’s greatest horror films, such as F. W. Murnau’s Nosferatu (1922). Classical Hollywood films, such as Jacques Tourneur’s Cat People (1942), used offscreen sound, character reaction, and shadows to evoke a monstrous presence without violating the Production Code (see Classical Period).

American independent films such as George Romero’s The Night of the Living Dead (1968) and Larry Cohen’s It’s Alive (1974) combined horror conventions with social and political analysis.

Roman Polanski’s Rosemary’s Baby (1968) and William Friedkin’s The Exorcist (1973) accorded the horror genre mainstream respectability.

In the late 1970s and 1980s, teenage horror subgenres like the slasher film, as in John Carpenter’s Halloween series, introduced the genre to a new generation.

Some of the most innovative horror films of recent years have been made in East Asia, such as Hideo Nakata’s Ringu (1998) and Miike Takashi’s The Audition (1999).

Scream, Scream and Scream Again - Year 13 Media Reader

Here is a fabulous article published in the English and Media Centre 'Media Magazine 22' in December 2008. It explores Wes Craven's 'Scream' as a postmodern text and will be essential reading as we begin to deconstruct this important film in our study of film genre. 


Scream, scream, scream again

And if we’re talking genres, what better way to unpick the time-old conventions of the Horror movie than revisiting the ultimate in Horror parody – the Scream trilogy. Tonia de Senna deconstructs.

During the 1990s, genre film production saw a multiplicity of remakes, sequels and adaptations. The Horror genre is no exception to the ‘rule of the remake and sequel’ during the 1990s and beyond. In his article ‘Same as It Ever Was: Innovation and Exhaustion in the Horror and Science-Fiction Films of the 1990s’, David Sanjek states that, although there seems to be an abundance of cinema screens, these offer nothing new or intellectually exciting or stimulating to the audiences.

Indeed, in the early 1990s the film industry seemed to return to classic novel adaptations and the Fantasy/Horror cycle of the 1930s, with films like Bram Stoker’s Dracula (Francis Ford Coppola, 1992) and Mary Shelley’s Frankenstein (Kenneth Branagh, 1994). By the mid-90s, we saw the release of Wes Craven’s Scream (1996), which revives the Teen Slasher Horror cycle of the 1970s and 1980s. This, at first, would seem to corroborate Sanjek’s assertion. However, the film actually refers directly, consciously and unashamedly to many classical Horror movies, such as Psycho (Alfred Hitchcock, 1960) and Halloween (John Carpenter, 1978), and invites its fans to engage actively in deconstructing key generic conventions along with the characters, who are themselves Horror film buffs. Based on an analysis of visual and narrative elements in the Scream trilogy, this article will argue that, rather than ‘intellectual understimulation’ , practices of self-referentiality, pastiche and parody (see glossary) have contributed to a redefinition of the Horror genre by offering its audiences alternative forms and levels of engagement with the texts:

inviting the moviegoer to participate in the construction of the Horror experience via modes of response which are increasingly self-aware.

Reading Scream

Scream starts with a murder sequence of a young couple about to see a ‘scary movie’. Casey Becker (Drew Barrymore) is home alone, making popcorn and waiting for her boyfriend to arrive. An establishing shot informs us of the isolated location of the house, a stereotypical locale of Horror films, allowing for the unsuspecting and helpless victim to be terrorised by the killer without any witnesses. The means of terror is the phone, a prop that plays a key role throughout the film – and indeed in many Horror movies, as we are later informed by Randy (Jamie Kennedy), the Horror film enthusiast. The conversation between Casey and her murderer ironically focuses on (Slasher) Horror films featuring psychopath killers. Among others, we are reminded of Halloween and its killer, Michael, characteristically identified by his white mask. Soon enough, the killer in Scream appears, wearing a white mask and holding a rather sharp knife, which he motions in a very familiar Psycho fashion. Casey is stabbed several times and hung from a tree in the garden. The sequence finishes with Casey discovered by her mother, whose terrifying screams remind us once again of Jamie Lee Curtis’s memorable screams in Halloween. Apart from the thrill of the chase of the victim by the killer and our fear for her, the audience are, from the beginning of the film, encouraged to embark on a Horror-conventions-and-allusions-recognition game.

Establishing the survival rates

Throughout the film, many other direct visual and narrative references are made to Halloween, a seminal Slasher-Horror film – and by extension to other films of the cycle. Scream does not, however, just recreate or repeat those as a nostalgic or reverential statement; nor is it just another film following an established and tired formula; it self-consciously draws our attention to its own elements of pastiche through the dialogue and the mise-en-scène. For example, when Randy tries to explain to the other teenagers in the house – who are effectively an audience, like us – how to survive a Horror movie, he is in fact becoming a vehicle for the conventions he draws attention to. At this point, we know they have to survive metaphorically not only the killer in the film they are watching (not, coincidentally, Halloween), but ironically and literally, the killer in their house, who we have seen, but they have not. Randy recites the following ‘rules of survival’:

i. You never answer the phone – the detrimental effects of which we have already seen in the first sequence, described above, and we expect to see again bearing upon Sidney (Neve Campbell).

ii. You do not have sex – at this point we have a cut, taking us to the bedroom where Sidney and Billy (Skeet Ulrich) are having sex, conventionally a warning of impending death.

iii. You don’t leave the room saying ‘I’ll be right back’, ‘cause you’re never coming back – this is when Stu (Matthew Lillard) leaves the room and mockingly says he’ll be right back. This makes the other characters (and us) laugh, whilst our expectations are teased about whether he is actually coming back or whether he is the next victim.

In the first instance, the phone ultimately becomes a tool in the heroine’s hands, which exasperates the killers, who are incapacitated by their own means of intimidation. Secondly, not only does Sidney not die, but she gets to act out the role of the Final Girl to the end, even if not a virgin any longer. Randy, a male character, on the other hand, is the one who now appropriates the convention as he happily identifies his virginity as the reason for being alive. Finally, our expectations of the friend’s conventional death are subverted as Stu does indeed return, but as one of the psychopathic killers. Each of the rules, then, is established – only to be revised by later action in the film.

The conventions of the sequel

While Scream re-articulates key Horror film conventions, Scream 2 (1997), the sequel, does the same about Horror film sequels. The film-within-a-film referential structure is used again to provide the backdrop of the generic conventions explored, occasionally mocked out-right and redefined. The film that the characters watch and talk about while more gruesome murders take place is ‘Stab’, a film inspired by Gale Weathers’s (Courtney Cox) book Woodsboro Murders; in other words our Scream! In the opening sequence of Scream 2 we find ourselves at the cinema, watching, along with the predominantly teenage audience in the film, the opening sequence of ‘Stab’, which we know to be a recreation of the opening sequence of Scream. During the screening, a young couple is murdered: this recycling of conventions becomes an acute criticism of modern-day media – and more specifically Hollywood – practices, such as capitalising on repetition of formula, sensationalist violence and its influence on (young) audiences, and ‘sequelling’ or the ‘McDonaldisation’ of Horror; but at the same time we are still watching one of these products, i.e. the sequel. It appears that the film parodies its own essence, providing a sort of commentary on Hollywood production while reiterating its methods.

Indeed, as in Scream and then in ‘Stab’, we see another murder of an innocent blonde girl at home alone. Once again, we see her terrorised over the phone and driven away from the front door (a logical route or escape) and up the staircase where she hits a ‘dead-end’ and eventually gets killed. Although Scream had drawn our attention to this convention only to subvert it with Sidney, here it is re-enacted reverentially (the familiar staircase, the chase and the locked doors, the creepy sounds that enhance our sense of fear), reminding us that we are watching a Horror film. It is precisely this return to the generic convention that bewilders the audience; having seen Sidney escape her ‘genre-predicted’ fate in Scream, we are now unsure what to expect from the film. The thrill in Scream 2 comes not from the expected codes of Horror, nor from the direct subversion of those (as in Scream), but in the unreliability of the narrative. We never know if the convention is going to be followed or not.

One more time, the character who ‘guides’ us through the rules of the sequel is Randy; he prepares us for a ‘bigger body-count’, similarities in the killer’s practices, but also for a surprise: no-one would be interested in a sequel if it was exactly the same as the first film. In other words, Randy’s comments here reflect the position of many theorists, who suggest that ‘genres work on the terrain of repetition and difference’. Scream 2, in a playful manner, draws our attention not only to genre cinema, but also the genre theory that has developed around it, placing us at the heart of academic debates about film: a class in a Film School of an American university. The setting, in other words, is very carefully constructed for film-theory-aware and literate characters and audiences.

The final chapter

Similarly, Scream 3 (2000), the final part in a trilogy, refers back to the first film, thus bearing visual allusions to itself and the influential Halloween. The film once again starts with a double murder, which again takes place in the home. Cotton Weary (Live Schreiber) – who had been wrongly accused of the murder of Sidney’s mother in Scream – gets a phone call from the killer, who informs him that he is in Cotton’s house watching his (Cotton’s) girlfriend having a shower – all too familiar conventions. The sustained use of a subjective camera from the point of view of ‘the monster’ signifies the murderer’s approach and implicates the audience in the violence that follows. A medium, point-of-view shot of Christine’s Psycho-style silhouette behind the shower screen prepares us for the imminent attack...which does not happen. Instead, we cut back to Cotton still on the phone with the killer, and then back to the house, where we see Christine (medium-shot) coming out of the shower intact. Cue sense of relief and wry smile at the playful revision of arguably one of the most powerful scenes in the history of cinema. And then... a low level shot of Christine’s bare feet on her way to investigate a noise, and the stereotypical and much expected chase by the killer down the corridor. By the end of the rather lengthy opening sequence, both Cotton and Christine are stabbed to death in the same way as all the other victims in the Scream series.

Randy, our Horror film guru, has died in the previous instalment; along with the characters, we now no longer know where we stand in terms of the ‘rules of the game’. However, Randy does return to enlighten us through the use of a very significant prop: the TV. Randy has recorded a message for his friends, all too knowingly suggesting that the events could lead up to a trilogy. He informs us that previous rules, sequel rules, do not apply; and among other things, the past returns with a hidden secret, which holds the key to the motive behind these murders. Once more, the film self-consciously sets out the rules only to challenge them and reinvent them as the narrative unfolds.

Sure enough, ‘Stab 3’ is in production; the self-reflexive film-within-a-film formula is in use here, too. ‘Stab 3’ recreates through pastiche the house on the hill where the horrible Woodsboro murders occurred in Scream; at the same time, it is itself the last part of a trilogy. Despite pushing the boundaries of self-consciousness to the extreme, Scream 3 manages successfully to walk the fine line’it sets between parody (of itself) and serious Horror action. From a certain point onwards we see everything double as the suspenseful narrative unfolding in the ‘real’ world of Scream 3 is uncannily reproduced on the set of ‘Stab 3’. Self-referential humour combined with gruesome violence, as a Horror genre feature that is maintained throughout, reinvigorate the sub-genre by engaging the audience in a more complicated than expected storyline for a Horror movie. In Scream 2 Randy did emphasise that in Horror films ‘you gotta keep things simple; you don’t want to confuse your target audience’!

...and the final resolution?

In order to make sense of the trilogy as a whole, what remains to be found out is who the killer/s are in this final part. It turns out that Sidney’s ‘abandoned’ and unwanted half-brother Roman (Scott Foley) had been orchestrating the murders from the very beginning because of a grudge against their mother and, by extension, against his half-sister, who ended up being the ‘protagonist’ in what should be his triumphant story. Therefore, the revelation of Roman is the vehicle for the ultimate parody: his invention in the final episode of the trilogy redefines the trilogy itself, making us re-construe the story of the previous two films.

The allusions of the wanting and traumatising relationship between mother and son are carried throughout the series, replaying and reinventing a theme introduced in Hitchcock’s Psycho. Perhaps not coincidentally, the name of the arch-villain, Roman Bridges is a quasi-anagram of Norman Bates...

The last words

Not all Horror films of the 1990s have been as self-conscious as the Scream series. Neither have they as directly and openly offered:

pleasures of their own, with their own particular rules and conventions about the exploration of the rules and conventions of the broader slasher (sub) genre.

However, I believe that the Scream films are a useful and clear example of re-framing pre-existing codes, pastiche, self-consciousness and parodic humour, practices that led to the redefinition of the Horror genre, its boundaries, its function and its engagement with audiences. Each film in the trilogy pushes these elements further. Consequently, Scream and its subsequent sequels became generic blueprints themselves as they generated a particular type of Horror film – namely one that is both scary and humorously self-referential.

Rather than over-burdening the Horror genre, or the genre film production of the 1990s, postmodern practices of self-referentiality, parody and pastiche have instead enabled generic rules have been revised and reaffirmed.

Glossary of key terms

Final Girl: Stereotypically, the virginal girl that survives in Horror films. In her very influential text Men, Women and Chainsaws: Gender in the Modern Horror Film (1992) Carol Clover defines the Final Girl as a ‘phallic’ heroine, who is only acting as a male protagonist would, thus both undermining her feminine address, and her (often literal) role as ‘castrator’; however, this view has been questioned as these female heroines often distinguish themselves by rejecting the established codes of masculine behaviour and by enhancing their credentials as modern post-feminist women. On this you can further consult Paul Wells, The Horror Genre: from Beelzebub to Blair Witch (2000).

Intertextuality: The way in which (media) texts refer to and interact with other texts, assuming that audiences will recognise those allusions.

Parody: Mocking in a critical way, according to postmodernist critic Fredric Jameson.

Post-feminism: A position that suggests that women should take respect and equality for granted after the successes of the 1960s and 1970s feminist struggles, and should enjoy the ironic and playful pleasures associated with traditional ‘femininity’.

Postmodernism: The social, political and cultural attitudes of production and consumption of (media) products in the late 20th and early 21st centuries. The term carries several meanings but is usually associated with the self-reflexivity of contemporary culture and media (see page 6).

Self-reflexive: Texts which display an awareness of their own artificial status as texts.

Self-referential: A text that makes a reference back to itself, usually in a self-ironising and playful manner.

Pastiche: Texts which are made up from different sources, favouring practices of copying or simulation and rejecting authenticity. The term is often used negatively for texts that do not display originality; an approach that has, however, been revised by many theorists.

Tonia de Senna is a Lecturer in Media and Multimedia at Amersham College, Buckinghamshire.

from MediaMagazine 22, December 2008.

Wednesday, 18 February 2009

Year 13 Media: Media Debates Slasher Movie Slideshow

Despite the childlike design of this slideshow, it does actually contain some useful exploration of the Slasher genre.
Slasher Movie
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Tuesday, 10 February 2009

Year 13 Media - Media Debates: Horror and Understanding Genre

I'm on a roll....here's another presentation we'll be looking at in class after half-term.

Year 13 Media - Media Debates Exam: Horror Films

I am delighted that so many of you managed to get your Music promo evaluation Part 1 to Leanne. Thank you. I also can't wait to see your music promos Period 3/4 tomorrow. yipeeeeee! That's enough exitement for now....it's about time we stopped having fun and started some serious Media work. After half-term we are going to embark on a journey into Film as part of the Media debates exam, and explore the Horror genre. Here is the first of many installments on Horror Theory.